A turn-based dungeon crawler. Step one tile at a time, fight monsters your level can handle, grab loot boxes, and clear every stage to reach the next. A boss waits every fifth floor.
How to play
- ↑↓←→
- Move one tile. Press toward a monster in range to attack it. WASD works too.
- Tap
- Tap a monster in range to attack, or any tile to step toward it.
- Space
- Wait a turn (you slowly heal).
- Q
- Drink a healing potion (the Potion button under the dungeon does the same).
- B
- Open your backpack over the dungeon to equip gear or drink.
- 1–8
- Pick a backpack slot; press again to equip or drink it.
- P Esc
- Pause.
Rules of the dungeon
- Turns: every step, attack or potion is one turn, then every monster gets a turn.
- Level gate: you can only fight monsters at or below your level. Green badges can be fought; red ones with a lock are too strong. They sleep, but swipe at you if you stand next to them.
- Level up by defeating monsters. When only too-strong ones are left, weaker monsters crawl out of the cracks so you can keep leveling.
- Clear the stage: defeat every monster and the gate on the right opens. Walk through it to go deeper.
- Bosses guard every fifth stage. Watch for red warning tiles and step off them before the blow lands.
- Grind: replay any cleared stage from camp for more XP and loot. If you fall, you keep your level and gear, but lose XP toward the next level.
- Your hero, gear and cleared stages are saved in this browser after every stage. Leaving mid-stage restarts that stage.
Loot boxes
- Boxes are placed in every stage, drop from monsters, and sometimes appear mid-fight. Step on one to open it.
- Weapons set your attack and range: daggers crit often, axes hit hardest, spears reach 2 tiles, staves reach 3 and ignore armor, bows reach 4.
- Armor adds defense and max HP. Upgrades (whetstones, shields, heart crystals, tomes) are permanent and apply at once.
- Epic and legendary gear can roll a bonus: vampiric, keen, brutal, thorned, vital or mending.
CommonRareEpicLegendary