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Dungeon Delver

A turn-based dungeon crawler. Step one tile at a time, fight monsters your level can handle, grab loot boxes, and clear every stage to reach the next. A boss waits every fifth floor.

Dungeon Delver

Level up by defeating monsters. Your level decides which monsters you can fight.

Enter for the yellow button · Arrows / WASD to move and attack

How to play

↑↓←→
Move one tile. Press toward a monster in range to attack it. WASD works too.
Tap
Tap a monster in range to attack, or any tile to step toward it.
Space
Wait a turn (you slowly heal).
Q
Drink a healing potion (the Potion button under the dungeon does the same).
B
Open your backpack over the dungeon to equip gear or drink.
1–8
Pick a backpack slot; press again to equip or drink it.
P Esc
Pause.

Rules of the dungeon

  • Turns: every step, attack or potion is one turn, then every monster gets a turn.
  • Level gate: you can only fight monsters at or below your level. Green badges can be fought; red ones with a lock are too strong. They sleep, but swipe at you if you stand next to them.
  • Level up by defeating monsters. When only too-strong ones are left, weaker monsters crawl out of the cracks so you can keep leveling.
  • Clear the stage: defeat every monster and the gate on the right opens. Walk through it to go deeper.
  • Bosses guard every fifth stage. Watch for red warning tiles and step off them before the blow lands.
  • Grind: replay any cleared stage from camp for more XP and loot. If you fall, you keep your level and gear, but lose XP toward the next level.
  • Your hero, gear and cleared stages are saved in this browser after every stage. Leaving mid-stage restarts that stage.

Loot boxes

  • Boxes are placed in every stage, drop from monsters, and sometimes appear mid-fight. Step on one to open it.
  • Weapons set your attack and range: daggers crit often, axes hit hardest, spears reach 2 tiles, staves reach 3 and ignore armor, bows reach 4.
  • Armor adds defense and max HP. Upgrades (whetstones, shields, heart crystals, tomes) are permanent and apply at once.
  • Epic and legendary gear can roll a bonus: vampiric, keen, brutal, thorned, vital or mending.
CommonRareEpicLegendary